The game-focused telemetry platform

Eliminate your
performance blind spots.

From in-game heatmaps to build-by-build regression analysis. A full-stack telemetry platform built for games.

No credit card required Integrate the SDK in 5 minutes No trial deadline on the Free plan
  • Unity 2022.3+
  • Unreal Engine 5.3+
  • Godot 4.3+ C#
P95 frame time
16 ms · 60fps target
Build regression
build 1.4.2 · CI
app.framedash.dev/projects/sample-rpg

From SDK to dashboard, integrated straight into your game dev stack

Unity / UE5 / Godot C# · C++ SDK
Protobuf over HTTPS
Cloudflare Workers
ClickHouse OLAP
Dashboard REST · CLI · MCP
Live demo No signup

Touch a real performance heatmap.

Drag across this sample game map and inspect frame time, player density, and combat deaths cell by cell. The same dashboard you get on day one, running on sample data right here in your browser.

good warn bad
sample / desert_ruins Sample data
Peak Frame time: 29 ms Hover the map to inspect any cell.

These become your heatmaps the day you connect the SDK.

Get Started Free
01 Features

Game-context analysis that generic APM can't reach

Frame time, GPU, memory, player behavior. Telemetry tied to game context, in the language engineers speak.

Performance Heatmaps

Overlay FPS, frame time, GPU time, and memory usage cell-by-cell on your game map. Filter by device or build profile and spot hotspots at a glance.

Build Regression Analysis

Compare frame time, GPU time, and memory across build IDs to review regressions before release.

Automated Map Capture

Upload captured map images with world-coordinate metadata from CI or local tools. No manual dashboard setup needed.

Content Registry

Link static metadata for maps, items, and skills to your telemetry. Analyze by name, not by ID.

Developer Platform

REST API + CLI + MCP Server. Query with SQL, embed in CI/CD, and connect LLM tools.

Fully Localized

UI and docs available in English, Japanese, Korean, and Chinese (Simplified & Traditional). A professional-grade game telemetry SaaS, localized for studios worldwide.

How it compares

How Framedash differs from generic tools

Unity Analytics, GameAnalytics, and Sentry are all excellent tools with a different focus. Framedash specializes in game performance telemetry tied to map coordinates and builds.

How Framedash differs from generic tools
Capability Framedash Unity Analytics GameAnalytics Sentry
Primary focus Game-focused performance telemetry Player behavior analytics Player behavior analytics & FPS reports Error/crash monitoring & tracing
Engine support Unity / UE5 / Godot (C#) Unity (REST API for others) Unity / UE & many more Unity / UE / Godot & many more
Performance heatmaps on map coordinates Offered Not listed in official docs Not listed in official docs Not listed in official docs
Frame time / GPU / memory comparison across builds Offered Not listed in official docs FPS / memory via Health Slow/frozen frames (mobile)
Funnel & retention analysis Offered Offered Offered Not listed in official docs

Based on each vendor's official site and documentation as of July 2026. An em dash means the capability is not listed in the vendor's official docs.

02 Retention Analysis

Know exactly when players churn.

D1 / D7 / D30 cohort curves computed automatically. Track how updates and events affected retention by daily cohort.

35.86 %
Average D1 retention
24.25 %
Average D7 retention
  • Visualize cohort retention day by day
  • Measured on the same event foundation as funnels and insights
app.framedash.dev/projects/sample-rpg/retention
regression · build 1.4.2 vs 1.4.1
P95 frame time · Pixel 6 16 ms 24 ms REVIEW
P95 frame time · iPhone 14 12 ms 12 ms PASS
GPU time · desert_map 8.4 ms 13.1 ms FAIL
Peak memory 486 MB 491 MB PASS
alert → Slack #perf · review before release
03 Regression Detection

Review worsened P95 builds before release.

Compare frame time, GPU time, and memory across build IDs, then use threshold alerts to notify Slack, email, or webhooks.

  • Compare metrics between builds (60fps target)
  • Threshold alerts to Slack / email / webhook
  • Map and platform filters narrow each review
04 Get started in 3 steps

From SDK integration to insight in as little as 5 minutes

STEP 01

Integrate the SDK

Add the SDK to your Unity, UE5, or Godot (C#) project. Start sending telemetry with just a few lines of code.

Telemetry.cs
// Unity (C#)
using Framedash;
using UnityEngine;

public class Telemetry : MonoBehaviour {
  void Start() {
    TelemetrySDK.Initialize(
      apiKey: "fd_8a72c4f0…",
      buildId: Application.version);
    TelemetrySDK.Instance.Track("level_start");
  }
}
STEP 02

Visualize Your Data

Monitor FPS, memory, and player behavior in real time. Heatmaps on your game map make insights intuitive.

events
// Protobuf over HTTPS
 Cloudflare Workers
 ClickHouse (OLAP)
 Dashboard

981 events ingested / today
STEP 03

Detect Issues Instantly

Compare captured build telemetry and configure threshold alerts for performance regressions.

analysis
# build comparison
framedash query "SELECT build_id,
  quantile(0.95)(frame_time_ms) AS p95_ms
  FROM events GROUP BY build_id"

P95 frame time
  16ms  24ms  REVIEW
alert  Slack #perf
05 Pricing

Start now on Free

Upgrade as your team grows. All prices monthly, tax included.

Free
¥0
1M events / mo
7 days retention
  • 1 project
  • 1 billable seat
  • 1 alert (Webhook)
  • API 100 req/hr
  • Community support
Get Started Free
Starter
¥5,000 / mo
2M events / mo
30 days retention
  • 3 projects
  • 3 billable seats
  • 5 alerts (Email + Webhook)
  • API 500 req/hr
  • Email support
Get Started
Team
¥45,000 / mo
100M events / mo
180 days retention
  • Unlimited projects
  • 50 billable seats
  • 30 alerts (Email + Webhook + Slack)
  • API 10K req/hr
  • Dedicated support
Get Started
Enterprise
Custom
Unlimited events / mo
365 days retention
  • Unlimited projects
  • Unlimited billable seats
  • Unlimited alerts (Email + Webhook + Slack)
  • API Unlimited
  • Dedicated customer success
  • SSO / SAML
  • Data residency
  • SLA guarantee
  • Onboarding assistance
Contact Us
Included in all plans
  • Performance Heatmaps
  • Build Regression Dashboard
  • Build Regression Detection
  • Funnel & Retention Analysis
  • Automated Map Capture / Content Registry
  • Developer Platform (REST API / CLI / MCP)

Get started for free today

No credit card required. Integrate the SDK on the Free plan and see your first heatmap in 5 minutes.

Get Started Free