Blog
Product updates, engineering notes, and guides for getting more out of your game telemetry.
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If You Let AI Agents Write Game Code, Put the Perf-Regression Gate on the Machine Side
The more Claude Code or Codex write your game code, the less hand profiling can keep up. Use framedash perf-diff / run-profile-test to catch build-over-build regressions in CI, then let the agent itself read the telemetry over MCP to fix what it broke.
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How to Create a Measurement Build: Measure Real-Device Performance Correctly in Unity, UE5, and Godot
Editor and development-build numbers aren't what players feel. Create a measurement build in Unity, UE5, and Godot to connect anomaly detection to root cause.
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